//*************************************************************************************
//*
//* ######## ####  ######   ##     ## ######## ######## ########    ######## ##     ## 
//* ##        ##  ##    ##  ##     ##    ##    ##       ##     ##   ##        ##   ##   
//* ##        ##  ##        ##     ##    ##    ##       ##     ##   ##         ## ##  
//* ######    ##  ##   #### #########    ##    ######   ########    ######      ### 
//* ##        ##  ##    ##  ##     ##    ##    ##       ##   ##     ##         ## ##   
//* ##        ##  ##    ##  ##     ##    ##    ##       ##    ##    ##        ##   ##   
//* ##       ####  ######   ##     ##    ##    ######## ##     ##   ##       ##     ##  



"*" "&m:: &rF&wFX Says " {
		"*" "My dont cheater"		"says1" // Says the message 1
		"*" "HeadShot!"			"says2" // Says the message 2
		"*" "Download FFX"		"says3" // Says the message 3
		"*" "Author & Made"		"says4" // Says the message 4
		"*" "The best Cheater Site"     "says5" // Says the message 5
		"*" "Visit us" 			"says6" // Says the message 6
		"*" "SPAM mod 1"		"says7" // Says the message 7
		"*" "SPAM mod 2"		"says8" // Says the message 8
		"*" "SPAM mod 3"		"says9" // Says the message 9
		}
"*" "&m:: &rR&wapid Nicks " {
		"*" "FFX-user"			"#name FFX-user;txt Name Changed to FFX-user"
		"*" "-[pWneD]-"		"#name -[pWneD]-;txt Name Changed to -[pWneD]-"
		"*" "Deagle[Only]"		"#name Deagle[Only];txt Name Changed to Deagle[Only]"
		"*" "HeadShot@Machine"		"#name HeadShot@Machine;txt Name Changed to HeadShot@Machine"
		"*" "Kiss.my.Ass"		"#name Kiss.my.Ass;txt Name Changed to Kiss.my.Ass"
		"*" "n00b" 			"#name n00b;txt Name Changed to n00b"
		"*" "MoThErFuCkEr"		"#name MoThErFuCkEr;txt Name Changed to MoThErFuCkEr"
		}
"*" "&m:: &rM&wain Settings " {
		"*" "Cheat Enable/Disable"		"hook"
		"*" "Show/Hide Console"		"console_toggle; Showing Console"
		"*" "AutoConfig on/off"  			"autoconfig change"  //Switch Config according to your weapon (set in FighterFX.cfg)
		"*" "Autowall on/off" 				"autowall change"  //auto shoot thru walls
		"*" "Burst Switch on/off"		"burstswitch change" //Auto switch burst depending on your weapon
		"*" "AutoRecoil on/off"		"autorecoil change" //Switch Recoil according to your weapon (set in FighterFX.cfg)
		"*" "Auto settings Off"				"autoconfig 0;autorecoil 0;enemyconfig 0;autoburst 0;burstswitch 0;taction 0;arandomshoot_off;" // Turn all auto settings off
		}
"*" "&m:: &rS&wave and Load " {
		"*" "&m:: &rS&waves " { //Save and load your settings
		"*" "&rS&wave Settings"  				"save;txt FFX Settings is Saved!"  //Save Cvars
		"*" "&rS&wave Settings 1"       			"saveall settings1.cfg;txt FFX Settings 1 is Saved!"  //Save Settings 1
		"*" "&rS&wave Settings 2"       			"saveall settings2.cfg;txt FFX Settings 2 is Saved!"  //Save Settings 2
		"*" "&rS&wave Settings 3"       			"saveall settings3.cfg;txt FFX Settings 3 is Saved!"  //Save Settings 3
		"*" "&rS&wave Settings 4"       			"saveall settings4.cfg;txt FFX Settings 4 is Saved!"  //Save Settings 4
		"*" "&rS&wave Settings 5"       			"saveall settings5.cfg;txt FFX Settings 5 is Saved!"  //Save Settings 5
		}
		"*" "&m:: &rL&woads " { //Save and load your settings
		"*" "&rL&woad Settings"  				"load;txt FFX Settings 1 is Loaded!"  //Load Cvars
		"*" "&rL&woad Settings 1"       			"exec settings1;txt FFX Settings 1 is Loaded."  //Load Settings 1
		"*" "&rL&woad Settings 2"       			"exec settings2;txt FFX Settings 2 is Loaded."  //Load Settings 2
		"*" "&rL&woad Settings 3"       			"exec settings3;txt FFX Settings 3 is Loaded."  //Load Settings 3
		"*" "&rL&woad Settings 4"       			"exec settings4;txt FFX Settings 4 is Loaded."  //Load Settings 4
		"*" "&rL&woad Settings 5"       			"exec settings5;txt FFX Settings 5 is Loaded."  //Load Settings 5
		}
		}
"*" "&m:: &rW&weapon Buybots " {
		"*" "Buy Deagle" 					"config_deagle;buybots_deagle"  //Load Config DEAGLE and buy always Deagle and munitions
		"*" "Buy Mp5" 					"config_mp5;buybots_mp5"  //Load Config Mp5 and buy always Mp5 and munitions
		"*" "Buy AK" 					"config_ak47;buybots_akm4"  //Load Config AK47 and buy always AK47 and munitions
		"*" "Buy M4"  					"config_m4a1;buybots_akm4"  //Load Config M4A1 and buy always M4A1 and munitions
		"*" "Buy AUG/SG552"  				"config_sg552;buybots_augsig"  //Load Config Aug/SG552 and buy always Aug or SG552 and munitions
		"*" "Buy Famas"  					"config_famas;buybots_famasgalil"  //Load Config Famas and buy always Famas and munitions
		"*" "Buy Galil"  					"config_galil;buybots_famasgalil"  //Load Config Galil and buy always Galil and munitions
		"*" "Buy Scout"  					"config_scout;buybots_scout"  //Load Config Scout and buy always Scout and munitions
		"*" "Buy AWP"  					"config_awp;buybots_awp"  //Load Config Awp and buy always Awp and munitions
		"*" "Buy SG550/G3SG1"  				"config_g3sg1;buybots_autosnipe"  //Load Config SG550/G3SG1 and buy always SG550 or G3SG1 and munitions
		"*" "Buy XM1014"  				"config_xm1014;buybots_xm1014"  //Load Config XM1014 and buy always XM1014 and munitions
		"*" "Buy Para"  					"config_m249;buybots_para"  //Load Config Para and buy always Para and munitions
		"*" "None"  					"alias siground"  //No Buybots
		}
"*" "&m:: &rA&wimbot " {
	"*" "&m:: &rM&wain Options "   { 
		"*" "&m:: &rS&wmooth "   { 
			"*" "Smooth Aiming off"			"smooth 0" // Instant Aim
			"*" "Smooth +"				"smooth down 0.1" // Aim slower
			"*" "Smooth -"				"smooth up 0.1" // Aim faster
		}
		"*" "Aim and Shoot on/off"			"aimshoot_s" // Aim and Shoot at Players
		"*" "Aim on/off" 					"aim change"  //Aim at players
		"*" "Aim - Enemies only"       		"team 0" // aim only at enemies
		"*" "Aim - Team only"       		"team 2" // aim only at teammates
		"*" "Aim - all players"       			"team 1" // aim at everybody
		"*" "Aim by distance" 				"mode 0"  //Aim at the nearest target
		"*" "Aim by fov" 					"mode 1"  //Aim at target in fov
		"*" "lock on/off" 				"lock change"  //Lock target until dead or not aimable
		"*" "Shoot without aimbot (zh4Bot)"		"zh4bot change;zh4botsecure"  //Auto Shoot at players when you can touch them
		"*" "Accuracy +"					"zh4botsens up 0.2" // Better Accuracy
		"*" "Accuracy -"					"zh4botsens down 0.2" // Lower Accuracy
		"*" "Autowall on/off" 				"autowall change"  //auto shoot thru walls
		"*" "Aim first Point on/off" 			"aimfirstpoint change"  //always aim the red vec, even if a blanc one is locked first
		"*" "Hitbox Aiming on/off" 			"hitbox_s"  //Aim at hitboxes
		"*" "GSaim on/Off" 				"gsaim_s" //Aim at enemy sequence
		"*" "Randomshot 1 On/Off"      		"arandomshoot_s" //Random hitboxes when target is visible (loop).				
		"*" "Randomshot 2 On/Off"       		"randomshoot_s" //Aim at random hitboxes (no loop).		
		"*" "Randomshot 3 On/Off"       		"randomshot_s" //Aim at random hitboxes (loop).
		"*" "EnemyConfig On/Off"       		"enemyconfig change" //switch config according to target's weapon (set in FighterFX.cfg)
	}
	"*" "&m:: &rB&winds "   { // bind aiming functions
		"*" "&m:: &rM&wouse 1 " { // Aiming style on mouse 1
			"*" "HLH Style"               "bind mouse1 +doshoot;shoot 0;aim 0; " // aim while shooting, as in HLH
			"*" "CSG Style"               "bind mouse1 +csgaim; shoot 0; aim 0;"   // CSG style
			"*" "Aimthru Shoot"           "bind mouse1 +thrushoot; shoot 0; aim 0;"   // Aimthru and Shoot
			"*" "zh4r0naX Style"             "bind mouse1 +doshootnoaim;aim 0; " // Shoot no aim on when releasing
		}
		"*" "&m:: &rM&wouse 2 " { // Aiming style on mouse 2
			"*" "HLH Style"               "bind mouse2 +doshoot; shoot 0; aim 0;"   // aim while shooting, as in HLH
			"*" "CSG Style"               "bind mouse2 +csgaim; shoot 0; aim 0;"   // CSG style
			"*" "Xqz2 Style"              "bind mouse2 +doaim; shoot 0; aim 0;"   // Xqz2 Style
			"*" "Aimthru Style"           "bind mouse2 +thru; shoot 0; aim 0;"   // Aimthru without Shoot
			"*" "Aimthru Shoot"           "bind mouse2 +thrushoot; shoot 0; aim 0;"   // Aimthru and Shoot
			"*" "zh4r0naX Style"             "bind mouse2 +doshootnoaim;aim 0; " // Shoot no aim on when releasing
		}
		"*" "&m:: &rM&wouse 3 " { // Aiming style on mouse 3
			"*" "HLH Style"               "bind mouse3 +doshoot; shoot 0; aim 0;"   // aim while shooting, as in HLH
			"*" "CSG Style"     		"bind mouse3 +csgaim; shoot 0; aim 0;"   // CSG style
			"*" "Xqz2 Style"     		"bind mouse3 +doaim; shoot 0; aim 0;"   // Xqz2 Style
			"*" "Aimthru Style"     	"bind mouse3 +thru; shoot 0; aim 0;"   // Aimthru without Shoot
			"*" "Aimthru Shoot"     	"bind mouse3 +thrushoot; shoot 0; aim 0;"   // Aimthru and Shoot
			"*" "zh4r0naX Style"             "bind mouse3 +doshootnoaim;aim 0; " // Shoot no aim on when releasing
		}
		"*" "&m:: &rS&wHIFT " { // Aiming style on SHIFT
			"*" "HLH Style"     		"bind RSHIFT +doshoot; shoot 0; aim 0;"   // aim while shooting, as in HLH
			"*" "CSG Style"     		"bind RSHIFT +csgaim; shoot 0; aim 0;"   // CSG style
			"*" "Xqz2 Style"     		"bind RSHIFT +doaim; shoot 0; aim 0;"   // Xqz2 Style
			"*" "Aimthru Style"     	"bind RSHIFT +thru; shoot 0; aim 0;"   // Aimthru without Shoot
			"*" "Aimthru Shoot"     	"bind RSHIFT +thrushoot; shoot 0; aim 0;"   // Aimthru and Shoot
			"*" "zh4r0naX Style"             "bind RSHIFT +doshootnoaim;aim 0; " // Shoot no aim on when releasing
		}
		"*" "&m:: &rE&wND " { // Aiming style on END
			"*" "HLH Style"     		"bind END +doshoot; shoot 0; aim 0;"   // aim while shooting, as in HLH
			"*" "CSG Style"     		"bind END +csgaim; shoot 0; aim 0;"   "   // CSG style
			"*" "Xqz2 Style"     		"bind END +doaim; shoot 0; aim 0;"   "   // Xqz2 Style
			"*" "Aimthru Style"    		"bind END +thru; shoot 0; aim 0;"   "   // Aimthru without Shoot
			"*" "Aimthru Shoot"     	"bind END +thrushoot; shoot 0; aim 0;"   "   // Aimthru and Shoot
			"*" "zh4r0naX Style"             "bind END +doshootnoaim;aim 0; " // Shoot no aim on when releasing
		}
	}
	"*" "&m:: &rH&witboxes " { // For Hitboxes
		"*" "&m:: &rF&wighter FX Vecs " { // Vecs FighterFX
			"*" "Ultimate-one" 		"Ult-1"
			"*" "Ultimate-two" 		"Ult-2"
			"*" "Ultimate-three" 		"Ult-3"
			"*" "Ultimate-four" 		"Ult-4"
			"*" "Ultimate-five" 		"Ult-5"
			"*" "Ultimate-six" 		"Ult-6"
			"*" "Gore-one" 			"Gore-one"
			"*" "Gore-two" 			"Gore-two"
			"*" "Gore-three" 			"Gore-three"
			"*" "Gore-four" 			"Gore-four"
		}
		"*" "Head"					"hitboxaim 1;hitbox 11;avadd2 0 0 0 0;avadd2 1 0 0 0"
		"*" "Neck"					"hitboxaim 1;hitbox 10;avadd2 0 0 0 0;avadd2 1 0 0 0"
		"*" "Spine 3"				"hitboxaim 1;hitbox 9;avadd2 0 0 0 0;avadd2 1 0 0 0"
		"*" "Spine 2"				"hitboxaim 1;hitbox 8;avadd2 0 0 0 0;avadd2 1 0 0 0"
		"*" "Spine 1"				"hitboxaim 1;hitbox 7;avadd2 0 0 0 0;avadd2 1 0 0 0"
		"*" "L Clavicle"				"hitboxaim 1;hitbox 12;avadd2 0 0 0 0;avadd2 1 0 0 0"
		"*" "L UpperArm"				"hitboxaim 1;hitbox 13;avadd2 0 0 0 0;avadd2 1 0 0 0"
		"*" "L Forearm"				"hitboxaim 1;hitbox 14;avadd2 0 0 0 0;avadd2 1 0 0 0"
		"*" "L Hand"				"hitboxaim 1;hitbox 15;avadd2 0 0 0 0;avadd2 1 0 0 0"
		"*" "R Clavicle"				"hitboxaim 1;hitbox 16;avadd2 0 0 0 0;avadd2 1 0 0 0"
		"*" "R UpperArm"				"hitboxaim 1;hitbox 17;avadd2 0 0 0 0;avadd2 1 0 0 0"
		"*" "R Forearm"				"hitboxaim 1;hitbox 18;avadd2 0 0 0 0;avadd2 1 0 0 0"
		"*" "R Hand"				"hitboxaim 1;hitbox 19;avadd2 0 0 0 0;avadd2 1 0 0 0"
		"*" "Pelvis"				"hitboxaim 1;hitbox 0;avadd2 0 0 0 0;avadd2 1 0 0 0"
		"*" "L Thigh"				"hitboxaim 1;hitbox 1;avadd2 0 0 0 0;avadd2 1 0 0 0"
		"*" "L Calf"				"hitboxaim 1;hitbox 2;avadd2 0 0 0 0;avadd2 1 0 0 0"
		"*" "L Foot"				"hitboxaim 1;hitbox 3;avadd2 0 0 0 0;avadd2 1 0 0 0"
		"*" "R Thigh"				"hitboxaim 1;hitbox 4;avadd2 0 0 0 0;avadd2 1 0 0 0"
		"*" "R Calf"				"hitboxaim 1;hitbox 5;avadd2 0 0 0 0;avadd2 1 0 0 0"
		"*" "R Foot"				"hitboxaim 1;hitbox 6;avadd2 0 0 0 0;avadd2 1 0 0 0"
		"*" "FullHitboxes on/off" 		"hitboxaim 1;fullhitbox change"  //Aim at all good hitboxes !!!
	}
	"*" "&m:: &rG&wSaim Vecs " { // Vecs For GSAIM aiming
		"*" "GSAIM AK" "gsaimAK47"
		"*" "GSAIM M4A1" "gsaimM4A1"
		"*" "GSAIM DEAG" "gsaimDEAG"
		"*" "GAISM AUG" "gsaimAUG"
		"*" "GSAIM SIG" "gsaimSIG"
		"*" "GSAIM SCOUT" "gsaimSCOUT"
		"*" "GSAIM USP" "gsaimUSP"
		"*" "GSAIM GLOCK" "gsaimGLOCK"
		"*" "GSAIM MP5" "gsaimMP5"
		"*" "GSAIM G3SG1" "gsaimG3SG1"
	}
	"*" "&m:: &rF&wFX Team Vecs " { // Vecs made by FFX Vec Team
		"*" "0wned AK" 				"hbakv1" //0wned AK GSaim VEC by zh4r0naX
		"*" "WTF Multibox" 			"multihitbox" //WTF Multibox VEC by zh4r0naX
		"*" "Desert Eagle GSaim" 			"dhbv2" //Desert Eagle GSaim VEC by zh4r0naX
	}
	"*" "&m:: &rA&wim Vecs At " { // For Standard Vecs Becareful !! It disables the hitboxes aiming !!
		"*" "High Head"				"hitboxaim 0;avclear;avadd 0 23.5 7.5 3.5;avadd 1 23.5 7.5 3.5"
		"*" "Head"					"hitboxaim 0;avclear;avadd 0 20.5 7.5 3.5;avadd 1 20.5 7.5 3.5"
		"*" "Low Head"				"hitboxaim 0;avclear;avadd 0 17.5 7.5 3.5;avadd 1 17.5 7.5 3.5"
		"*" "High Chest"				"hitboxaim 0;avclear;avadd 0 14.5 7.5 3.5;avadd 1 14.5 7.5 3.5"
		"*" "Chest"					"hitboxaim 0;avclear;avadd 0 12.5 7.5 3.5;avadd 1 12.5 7.5 3.5"
		"*" "Low Chest"				"hitboxaim 0;avclear;avadd 0 10.5 7.5 3.5;avadd 1 10.5 7.5 3.5"
		"*" "Very Low Chest"			"hitboxaim 0;avclear;avadd 0 0.5 7.5 3.5;avadd 1 0.5 7.5 3.5"
	}
	"*" "&m:: &rV&wecs Tweaking " { //Tweak easy your hitboxes or standard vecs
		"*" "&m:: &rH&weight" { //Change the height of your vec (ducking and standing)
			"*" "Height +0.1"			"autoconfig 0; enemyconfig 0;hvec 0 +0.1; hvec 1 +0.1"
			"*" "Height -0.1"			"autoconfig 0; enemyconfig 0;hvec 0 -0.1; hvec 1 -0.1"
		}
		"*" "&m:: &rF&worward " { // Change the forward of your vec (ducking and standing)
			"*" "Forward +0.1"		"autoconfig 0; enemyconfig 0;fvec 0 +0.1; fvec 1 +0.1"
			"*" "Forward -0.1"		"autoconfig 0; enemyconfig 0;fvec 0 -0.1; fvec 1 -0.1"
		}
		"*" "&m:: &rLH&w-R " { //Change the Left and right of your vec (ducking and standing)
			"*" "Right +0.1"			"autoconfig 0; enemyconfig 0;rvec 0 +0.1; rvec 1 +0.1"
			"*" "Left +0.1"			"autoconfig 0; enemyconfig 0;rvec 0 -0.1; rvec 1 -0.1"
		}
	}
	"*" "&m:: &rH&weight Correction "   { 
		"*" "+ 1"					"hcor up 1" // Aim higher
		"*" "+ 0.5"					"hcor up 0.5" // Aim higher
		"*" "- 1"					"hcor down 1" // Aim lower
		"*" "- 0.5"					"hcor down 0.5" // Aim lower
		"*" "off"					"hcor 0" // Turn Height Correction off
	}
	"*" "&m:: &rF&wOV " { // Select your max fovangle
		"*" "FOV 5"					"fov 5"
		"*" "FOV 10"				"fov 10"
		"*" "FOV 15"				"fov 15"
		"*" "FOV 30"				"fov 30"
		"*" "FOV 60"				"fov 60"
		"*" "FOV 90"				"fov 90"
		"*" "FOV 180"				"fov 180"
		"*" "&rFOV 360"				"fov 360"
	}
	"*" "&m:: &rT&wweak Recoil" {
		"*" "AutoRecoil on/off"		"autorecoil change" //Switch Recoil according to your weapon (set in FighterFX.cfg)
		"*" "Recoil +0.05"		"autorecoil 0;recoil up 0.05"
		"*" "Recoil -0.05"		"autorecoil 0;recoil down 0.05"
		"*" "&m:: &rT&wweak xyRecoil " {
			"*" "xyRecoil on/off"		"xyrecoil change" // Need to set 1 to take recoil x and y values
			"*" "Recoilx +0.05"		"recoilx up 0.05" // Increase Horizontal Recoil
			"*" "Recoilx -0.05"		"recoilx down 0.05" // Decrease Horizontal Recoil
			"*" "Recoily +0.05"		"recoily up 0.05" // Increase Vertical Recoil
			"*" "Recoily -0.05"		"recoily down 0.05" // Decrease Vertical Recoil
		}
	}
	"*" "&m:: &rN&woSpread " {
		"*" "Nospread off"			"nospread 0" //Turn nospread off
		"*" "Nospread on"				"nospread 1" //Always activate nospread 
		"*" "Nospread on (aim only)"		"nospread 2" //Activate nospread only while aiming

	}
	"*" "&m:: &rB&wurst " {
		"*" "Autoshoot off"			"shoot 0;autoconfig 0" //Turn Autoshoot off
		"*" "Full auto"				"shoot 2;autoconfig 0" //shoot without burst
		"*" "Burst Mode"				"shoot 1;autoconfig 0" //shoot with burst
		"*" "Newburst on/off"			"shoot 1;newburst change" //Active new burst (bullet based)
		"*" "Burst Switch on/off"		"burstswitch change" //Auto switch burst depending on your weapon
		"*" "VacBursts On"			"VacBursts" //Shoot with a startdelay and stop a little after unlocking
		"*" "FastBursts On"			"FastBursts" //Shoot as soon as aim and stop when dead
		"*" "&m:: &rT&wweak Bultime " {
			"*" "Bultime +0.01"		"Bultime up 0.01" //Increase time to wait between 2 bullets
			"*" "Bultime -0.01"		"Bultime down 0.01" //Decrease time to wait between 2 bullets
			"*" "No Bultime"			"Bultime 0"
		}
		"*" "&m:: &rT&wweak Nbul " {
			"*" "Nbul +1"			"Nbul up 1" //Increase shooted bullets before waiting
			"*" "Nbul -1"			"Nbul down 1" //Decrease shooted bullets before waiting
		}
		"*" "Auto Duck"				"burstflags 1"
		"*" "Auto Jump"				"burstflags 64"
		"*" "Auto Zoom"				"burstflags 8"
		"*" "Don't look target"			"burstflags 16"
		"*" "No Auto Action"			"burstflags 0"
	}
	"*" "&m:: &rP&wrediction "  {  //When you lag, prediction help you to predict target's position
		"*" "prediction value (Default:0,25)"   	"pred 1;predahead 0.25;txt prediction 0.25"   
		"*" "prediction value (0,20)"        	"pred 1;predahead 0.20;txt prediction 0.20"  
		"*" "prediction value (0,15)"        	"pred 1;predahead 0.15;txt prediction 0.15"  
		"*" "prediction value (0,10)"        	"pred 1;predahead 0.10;txt prediction 0.10"  
		"*" "prediction value (0,05)"        	"pred 1;predahead 0.05;txt prediction 0.05"   
		"*" "prediction value (-0,05)"        	"pred 1;predahead -0.05;txt prediction -0.05"  
		"*" "prediction value (-0,10)"        	"pred 1;predahead -0.10;txt prediction -0.10"  
		"*" "prediction value (-0,15)"        	"pred 1;predahead -0.15;txt prediction -0.15"  
		"*" "prediction value (-0,20)"        	"pred 1;predahead -0.20;txt prediction -0.20"
		"*" "prediction off"                  	"pred 0;txt prediction OFF"  
	}  
	"*" "&m:: &rA&wimInfo " {
		"*" "AimInfo On/Off"			"aiminfo change;" //Information about aimthru.
		"*" "Show Target On/Off"		"showtarget change;" //Show a fake entity that you could shot or show max distance
		"*" "maxaimtest -"     			"maxaimtest down 10;"
		"*" "maxaimtest +"     			"maxaimtest up 10"
		"*" "minaim +"     			"minaim up 10;"
		"*" "minaim -"     			"minaim down 10"
	}
}
"*" "&m:: &rW&wallHack " {
		"*" "&m:: &rL&wight " {
			"*" "lambert:full"       		"lambert 1;color lambert 255 255 255"
			"*" "lambert:half"       		"lambert 1;color lambert 170 170 170"
			"*" "lambert:yellow"       		"lambert 1;color lambert 255 255   0"
			"*" "lambert:blue"       		"lambert 1;color lambert  50  50 180"
			"*" "lambert:red"       		"lambert 1;color lambert 180  50  50"
			"*" "lambert:green"       		"lambert 1;color lambert  50 180  50"
			"*" "lambert:off"       		"lambert 0"
		}
		"*" "&m:: &rN&wew Walls " {
			"*" "zh4r0naX WH"				"wall 4;"
			"*" "Models Wireframe"     		"wiremodels change;linewire 1;"
			"*" "Models Wireframe Line +"     	"linewire up 1;"
			"*" "Models Wireframe Line -"     	"linewire down 1;"
			"*" "Outline Wall"     			"outlinewall change;"
			"*" "Outline Color +"     		"owcolor up 0.1;"
			"*" "Outline Color -"     		"owcolor down 0.1;"
			"*" "Cartoon Wall"     			"cartoonwall change;"
			"*" "Cartoon s +"     			"cartoon_s up 0.1;"
			"*" "Cartoon s -"     			"cartoon_s down 0.1;"
			"*" "Cartoon t +"     			"cartoon_t up 0.1;"
			"*" "Cartoon t -"     			"cartoon_t down 0.1;"
		}
		"*" "&m:: &rC&wlassic Walls " {
			"*" "No Sky on/off"			"nosky change"
			"*" "xqz2 style wh "      		"wall 1;glextra 0;"
			"*" "new flautz wh"       		"wall 3;glextra 0;"
			"*" "new flautz wh trans +"       	"walltrans down 0.1"
			"*" "new flautz wh trans -"       	"walltrans up 0.1"
			"*" "asus style wh 1"     		"wall 2;color back  0  0  0 128"
			"*" "asus style wh 2"     		"wall 2;color back 33 33  0 100"
			"*" "asus style wh 3"     		"wall 2;color back 33  0 33 100"
			"*" "wirefr. blue"        		"glextra 3;color wire 0 0 255;color back 33 33 33"
			"*" "wirefr. yellow"      		"glextra 3;color wire 255 255 0;color back 33 33 33"
			"*" "wirefr. black"       		"glextra 3;color wire 0 0 0;color back 160 160 160"
			"*" "white walls"        		"glextra 1"
			"*" "night mode"          		"glextra 2"
		}
		"*" "all off"            			"glextra 0;wall 0;nosky 0;wiremodels 0;outlinewall 0;cartoonwall 0"
}
"*" "&m:: &rS&wpeed Hack " {
		"*" "&m:: &rL&wTFX Speed " {
			"*" "LTFX Speed x1.8" 				"alias +speedx ltfx1.8x;init 5 alias +speedx ltfx1.8x;init save;"  //LTFXSpeed 1.8, don't forget to bind it
			"*" "LTFX Speed x1.9" 				"alias +speedx ltfx1.9x;init 5 alias +speedx ltfx1.9x;init save;"  //LTFXSpeed 1.9, don't forget to bind it 
			"*" "LTFX Speed X2" 				"alias +speedx ltfx2x;init 5 alias +speedx ltfx2x;init save;"  //LTFXSpeed 2.0, don't forget to bind it
			"*" "LTFX Speed X2.1" 				"alias +speedx ltfx2.1x;init 5 alias +speedx ltfx2.1x;init save;"  //LTFXSpeed 2.1, don't forget to bind it
			"*" "LTFX Speed X2.2" 				"alias +speedx ltfx2.2x;init 5 alias +speedx ltfx2.2x;init save;" //LTFXSpeed 2.2, don't forget to bind it
			"*" "LTFX Speed X2.3" 				"alias +speedx ltfx2.3x;init 5 alias +speedx ltfx2.3x;init save;" //LTFXSpeed 2.3, don't forget to bind it
			"*" "LTFX Speed X2.4" 				"alias +speedx ltfx2.4x;init 5 alias +speedx ltfx2.4x;init save;"  //LTFXSpeed 2.4, don't forget to bind it
			"*" "LTFX Speed X2.5" 				"alias +speedx ltfx2.5x;init 5 alias +speedx ltfx2.5x;init save;"  //LTFXSpeed 2.5, don't forget to bind it
			"*" "LTFX Speed X3" 				"alias +speedx ltfx3x;init 5 alias +speedx ltfx3x;init save;"  //LTFXSpeed 3.0, don't forget to bind it
			"*" "LTFX Speed X5" 				"alias +speedx ltfx5x;init 5 alias +speedx ltfx5x;init save;"  //LTFXSpeed 5.0, don't forget to bind it
			"*" "LTFX Speed X20" 				"alias +speedx ltfx20x;init 5 alias +speedx ltfx20x;init save;"  //LTFXSpeed 20.0, don't forget to bind it
			"*" "LTFX Speed X100" 				"alias +speedx ltfx100x;init 5 alias +speedx ltfx100x;init save;"  //LTFXSpeed 100.0, don't forget to bind it
		}
		"*" "&m:: &rK&wnive Speed " {
			"*" "knive Speed X10" 				"knivespeed 10"  // speed 10 when knifing
			"*" "knive Speed X20" 				"knivespeed 20"  // speed 20 when knifing
			"*" "knive Speed X50" 				"knivespeed 50"  // speed 50 when knifing
			"*" "knive Speed X100" 				"knivespeed 100"  // speed 100 when knifing
			"*" "knive Speed off" 				"knivespeed 0"  // turn it off
		}
		"*" "&m:: &rB&wind Speed " {
			"*" "Bind mouse2" 				"speedxm2;"  //Bind mouse2 for speed
			"*" "Bind mouse3" 				"speedxm3;"  //Bind mouse3 for speed
			"*" "Bind CTRL" 					"speedxctrl"  //Bind CTRL for speed
			"*" "Bind END" 					"speedxend"  //Bind END for speed
			"*" "Bind SHIFT" 					"speedxrshift"  //Bind SHIFT for speed
		}
		"*" "Disable SpeedHack"						"nospeed" // No SpeedHack
}
"*" "&m:: &rV&wisual Options " {
	"*" "&m:: &rC&wrossHair " {
		"*" "No CrossHair"					"cross 0"
		"*" "Crosshair 1"						"cross 1"
		"*" "Crosshair 2"						"cross 2"
		"*" "Crosshair 3"						"cross 3"
		"*" "Crosshair 4"						"cross 4"
		"*" "Crosshair 5"						"cross 5"
		"*" "Crosshair 6"						"cross 6"
		"*" "Crosshair 7"						"cross 7"
	}
	"*" "&m:: &rM&wisc " {
		"*" "Hide Smoke and Flash"    			"smoke 1;flash 1"
		"*" "Show Smoke and Flash"    			"smoke 0;flash 0"
		"*" "Hide Smoke"				"smoke 1"
		"*" "Hide Flash"				"flash 1"
		"*" "Show Smoke"				"smoke 0"
		"*" "Show Flash"				"flash 0"
		"*" "&m:: &rZ&woomCam " {
			"*" "ZoomCam on"					"zoomcam 30"
			"*" "ZoomCam off"					"zoomcam 0"
			"*" "Zoom +"					"zoomcam up 3"
			"*" "Zoom -"					"zoomcam down 3"
		}
		"*" "Mirror on/off" 					"mirror change"  //Mirror
		"*" "New font on/off" 					"newfont change"  //Can eat some FPS
		"*" "Old font on menu/console on/off" 		"font change"  //Can help with FPS or ogl problems
	      "*" "Blood: Default"    					"blood  0" // default HL blood amount
	      "*" "Blood: Double"     					"blood1"   // double blood amount
	      "*" "Blood: More"       					"blood2"   // 5 times more blood
	      "*" "Blood: Splatter"   					"blood3"   // 15 times more blood
		"*" "Death info on/off"     	 			"death change;color death 100 100 0"
		"*" "Bomb Stuff on/off"      				"bombtimer change" //Bombtimer
		"*" "Quake Guns on/off"      				"quakeguns change" //Quake Guns
		"*" "My Light on/off"      				"mylight change" //Show a light that only me can see
	}
}
"*" "&m:: &rE&wSP " {
	"*" "&m:: &rP&wlayer "    {
		"*" "&m:: &rB&wox ESP "            { // Box ESP
			"*" "Boxes: OFF"           				"box_esp 0" // draw no boxes 
			"*" "Boxes: HLH Style"     				"box_esp 1" // draw distance dependent boxes as in HLH
			"*" "Boxes: OGC Style"     				"box_esp 2" // draw fixed size boxes as in OGC 4.x
			"*" "Move Boxes up"     				"box_esp_y up 1" // move up the box
			"*" "Move Boxes down"     				"box_esp_y down 1" // move down the box
		}
		"*" "FarESP on/off"  					"faresp   change" // show esp (long range)
		"*" "Weaponnames on/off"  				"weapon   change" // show weapon esp
		"*" "Distance on/off"  					"distance change" //show distance esp
		"*" "Names off"           				"name 0" // turn name esp off
		"*" "Names full"          				"name 31" // show name esp (fullname)
		"*" "Health Hits"		     				"health_esp 1" // show estimated health esp by hit number
		"*" "HealthNumber"	  				"health_esp 2" // show estimated health esp by number
		"*" "Health zh4r0naX"	  				"health_esp 3" // show estimated health esp by bar
		"*" "Health off"          				"health_esp 0" // turn health esp off
		"*" "Sequence on/off"  					"sequence change" //show gaitsequence-1
		"*" "Draw vecs" 	  					"avdraw change" // show aimpoint
		"*" "Draw Hitboxes Empty"				"drawhitbox 1"  //draw empty hitboxes
		"*" "Draw Hitboxes Filled"				"drawhitbox 2"  //draw filled hitboxes
		"*" "Draw Hitboxes off"					"drawhitbox 0"  //turn hitboxdrawing off
		"*" "Chams on/off"					"chams change"  //Change color of player if behind a wall or not
		"*" "VisESP on/off"					"visesp change"  //Draw ESP only when visible
		"*" "ESP offset -"					"esp_offset up 1"  //Draw ESP lower
		"*" "ESP offset +"					"esp_offset down 1"  //Draw ESP higher
		}
	"*" "&m:: &rS&wound ESP "            { // visualize 3d-sound data
		"*" "Active Sounds esp"				"soundespon" //auto active sounds esp settings in one click ;)
		"*" "Disable Sounds esp"			"soundespoff" //Disable sounds esp
		"*" "&m:: &rM&wode "               {      // enable/disable sound hack
			"*" "Disabled"           		"soundfilter 0" // disables sound hack
			"*" "All Players" 	 		"soundfilter 1" // show all sounds
			"*" "Enemies only"       		"soundfilter 2" // discard sounds from teammates
			"*" "All except me"      		"soundfilter 3" // discard sounds from me
		}
	    	"*" "&m:: &rM&warker Timeout "     { // how long until a sound marker disappears
			"*" "0.5 sec"    				"soundtime  0.5"
			"*" "1.0 sec"    				"soundtime  1.0"
			"*" "5.0 sec"    				"soundtime  5.0"
			"*" "10  sec"    				"soundtime 10.0"
			"*" "30  sec"    				"soundtime 30.0"
		}
		"*" "&m:: &r#&w  of markers "       { // set maximum number of sound markers displayed at once
			"*" " 8 markers"     			"soundmax  8"
			"*" "16 markers"     			"soundmax 16"
			"*" "32 markers"     			"soundmax 32"
			"*" "64 markers"     			"soundmax 64"
		}
		"*" "display mode: off"      			"sounddisplay 0"     // doesnt display sound data on the map
		"*" "display mode: box"      			"sounddisplay 1"     // display small boxes at the sound origin
		"*" "display mode: text"     			"sounddisplay 2"     // display sound name at sound origin ("sound esp")
		"*" "radar   mode"           			"soundradar change"  // toggle sound display on radar
		"*" "reset markers"          			"soundmax"           // clear markers
	}
	"*" "Full Glow: off"     					"glow 0;tglow 0;sglow 0;"
	"*" "Full Glow: on"     					"glow 1;tglow 1;sglow 1;"
	"*" "Weapon Glow: on/off"     				"shield change;"
}
"*" "&m:: &rB&woxes and Placements "  {
	"*" "Bottom CS HUD on/off"      				"nohud change"	
	"*" "Auto Scale on/off"          				"boxautoscale change"  //Place boxes for you
	"*" "&m:: &rR&wadar "                {
		"*" "center on/off"                 		"radar_centered change"
		"*" "Radar mode: off"     				"radar 0;#drawradar;init drawcsradar #drawradar" // disable hack radar / enable hl radar
		"*" "Mode: Normal"        				"radar 1;ov_radar 0;#hideradar;init drawcsradar #hideradar" // regular radar as in earlier ogc versions
		"*" "Mode: Overview"      				"radar 1;ov_radar 1;ov_zoom 30;#hideradar;init drawcsradar #hideradar" // overview instead of radar
		"*" "Mode: Overview 2"      				"radar 1;ov_radar 2;ov_zoom 5;#hideradar;init drawcsradar #hideradar" // overview instead of radar
    		"*" "&m:: &rO&wverview " {  // replaces the radar with a overview map
			"*" "Mode: Opaque"   				"ov_blend 0"
	      	"*" "Mode: Mixed "   				"ov_blend 1"
	      	"*" "Mode: Additive" 				"ov_blend 2"
	      	"*" "________________"       			" "
	      	"*" "Trans (+)"         			"ov_alpha up  0.05"
	      	"*" "Trans (-)"         			"ov_alpha up -0.05"
	      	"*" "Trans Reset"          			"ov_alpha 1"
    			"*" "Zoom In"   					"ov_zoom down 1"  
    			"*" "Zoom Out"   					"ov_zoom up   1"  
    			"*" "Zoom Reset" 					"ov_zoom 3"
			}
		"*" "move left"                  			"radar_x down 10"
		"*" "move right"                 			"radar_x up   10"
		"*" "move up"                    			"radar_y down 10"
		"*" "move down"                  			"radar_y up   10"
		"*" "size up"                    			"radar_size up 10"
		"*" "size down"                  			"radar_size down 10"
		"*" "range up"                   			"radar_range up 200"
		"*" "range down"                 			"radar_range down 200"
		}
	"*" "&m:: &rI&wnfoBox "                 {
		"*" "ShowInfoBox on/off"					"infobox change" // Show the Info box
	      }
	"*" "&m:: &rI&wnventory Box "                 {
		"*" "Show InvBox on/off"			 			"invbox change" // Show the Inventory box
	      }
	"*" "&m:: &rS&wtatsBox "                 {
		"*" "Show StatsBox on/off"			 		"stats change" // Show the Stats box
	      }
	"*" "&m:: &rC&wonfigBox "                 {
		"*" "Show cvars and vecs"		 		"cvars change" //Show a list of values (cvars, vecs end more ...)
	      "*" "move left"                      		"xbox   down 10"
	      "*" "move right"                     		"xbox   up   10"
	      "*" "move up"                       		"ybox   down 10"
	      "*" "move down"                      		"ybox   up   10"
	      "*" "width up"                       		"wbox   up   10"
	      "*" "width down"                     		"wbox   down 10"
	      "*" "height up"                      		"hbox   up   10"
	      "*" "height down"                    		"hbox   down 10"
	      }	
}
"*" "&m:: &rZ&wooming "                              { 
	"*" "mouse3: slow zoom"                        		"bind mouse3 +cm;"
	"*" "mouse3: fast zoom"                        		"bind mouse3 +cf;"
	"*" "mouse3: instant zoom"                     		"bind mouse3 +dozoom;"
	"*" "mouse2: slow zoom"                        		"bind mouse2 +cm;"
	"*" "mouse2: fast zoom"                        		"bind mouse2 +cf;"
	"*" "mouse2: instant zoom"                     		"bind mouse2 +dozoom;"
	"*" "Pgup: slow zoom"                        		"bind pgup +cm;"
	"*" "Pgup: fast zoom"                        		"bind pgup +cf;"
	"*" "Pgup: instant zoom"                     		"bind pgup +dozoom;"

	"*" "&m:: &rS&welect Zoom "                    {
		"*" "zoom:90x"                           		"zoom 10"
		"*" "zoom:80x"                           		"zoom 20"
		"*" "zoom:70x"                           		"zoom 30"
		"*" "zoom:60x"                           		"zoom 40"
		"*" "zoom:50x"                           		"zoom 50"
		"*" "zoom:40x"                           		"zoom 60"
		"*" "zoom:30x"                           		"zoom 70"
		"*" "zoom:20x"                           		"zoom 80" 
		"*" "zoom:off"                           		"zoom 90;czoom 1000" 
		                         }
}
"*" "&m:: &rM&wisc " {
		"*" "&m:: &rU&wnBind " { //This restore HL binds
			"*" "Unbind mouse1"     			"unbind mouse1;"    // remove mouse1 button binds
			"*" "Unbind mouse2"     			"unbind mouse2;"    // remove mouse2 button binds
			"*" "Unbind mouse3"     			"unbind mouse3;"    // remove mouse3 button binds
			"*" "Unbind SHIFT"      			"unbind RSHIFT;"    // remove SHIFT button binds 
			"*" "Unbind END"        			"unbind END;"    // remove END button binds
			"*" "Unbind Pgup"					"unbind pgup;"   // remove Pgdn button binds
		}
		"*" "3rd Person Hack off" 					"thirdperson 0"  //Chase Cam View Off
		"*" "3rd Person Hack on" 					"thirdperson 1"  //Chase Cam View On
		"*" "3rd Person Hack on (transparent)" 		"thirdperson 2"  //Chase Cam View On with transparent model
		"*" "Bunny hop on/off" 					"jump change"  //Bunny Hop
		"*" "Duck jump on/off" 					"duck change"  //Duck Jump
		"*" "AutoSwitch on/off" 				"autoswitch change"  //Autoswitch weapon when out of ammo
		"*" "Anti-AntiWallhack (VAC) on/off" 		"unvacced change"  //Fuck VAC ?
		"*" "SpinHack on/off" 					"spinhack change"  //SpinHack !!!
		"*" "Reset Stats" 					"resetstats"  //Reset Stats
		"*" "Publicity on/off" 					"saypub change"  //Make some pub for FFX and VD
		"*" "Anti-Kick on/off" 					"antikick change"  //Fuck KickVoters !!!
		"*" "Auto Nick Changer on/off" 			"Nickchanger_S"  //Fuck KickVoters !!!
		"*" "Anti Snapshot on/off" 				"antisnapshot change"  //Unhook when admin force a snapshot then hook again
		"*" "Systime on/off" 					"systime change"  //Show time
		"*" "&rAll off"  						"alloff"  //All cheats off
}
"*" "&m:: &rW&winamp " {
		"*" "Winamp Control on/off" 				"wa_active change"
		"*" "Draw Current Title"  				"wa_title change"
		"*" "::  Play"   						"winamp play"
		"*" "[] Stop"   						"winamp stop"
		"*" "|| Pause" 						"winamp pause"
		"*" ">> Fast Forward" 					"winamp forward"
		"*" "<< Rewind"  						"winamp back"
		"*" "|> Next"   						"winamp next"
		"*" "<| Previous"   					"winamp prev"
		"*" "&m< &rV&wolume "   {
     	   		"*" "Volume: ********"  			"winamp volume 255;"  
         		"*" "Volume: *******"   			"winamp volume 224;"    
        		"*" "Volume: ******"    			"winamp volume 192;"    
        		"*" "Volume: *****"     			"winamp volume 160;"    
         		"*" "Volume: ****"      			"winamp volume 128;"  
         		"*" "Volume: ***"       			"winamp volume  96;"  
         		"*" "Volume: **"        			"winamp volume  64;"  
		      "*" "Volume: *"         			"winamp volume  32;"  
		}
		"*" "&m:: &rP&wlayer Options "   {
	      	"*" "move left"                      	"wa_x   down 10"
	     		"*" "move right"                     	"wa_x   up   10"
	      	"*" "move up"                        	"wa_y   down 10"
	      	"*" "move down"                      	"wa_y   up   10"
	      	"*" "width up"                       	"wa_w   up   10"
	      	"*" "width down"                     	"wa_w   down 10"
	      	"*" "height up"                      	"wa_h   up   10"
	      	"*" "height down"                    	"wa_h   down 10"
		}
}