// [ZP] Extension: Nemesis Rocket Launcher Configuration File
// Copyright (C) 2009 by meTaLiCroSS, Viņa del Mar, Chile
// Any changes you make here will be automatically loaded at map start

// Enable/Disable this addon. This works only at round start.
// Note: 0 equals to Disabled, 1 or more equals to Enabled
//
// Default value: 1
zp_nemesis_rocket_launcher 1

// Sets the value of health for every kill caused with this gun.
// (Example: Cvar value is 500, and you have killed 
// 3 humans. The total number of gained health will be 1500)
// Note: 0 equals to Disabled
// 
// Default value: 400
zp_nrl_health_bonus 400

// The player receives this gun when it becomes Nemesis?
// Note: 0 equals to Disabled, 1 or more equals to Enabled, if value 
// equals to Disabled, player is allowed to buy it.
//
// Default value: 1
zp_nrl_give_free 1

// Players are allowed to buy Rockets?
// Note: 0 equals to Disabled, 1 or more equals to Enabled
//
// Default value: 1
zp_nrl_buy_rockets 1

// Time which the player must wait for each rocket launch, 
// like a weapon fire rate.
// Note: Value must be a float/decimal
//
// Default value: 2.0
zp_nrl_launch_rate 2.0

// Player Launch Knockback, amount of speed as the player 
// gets to launch a rocket, like HL1 Gauss gun.
// Note: 0 equals to Disabled
//
// Default value: 60
zp_nrl_launch_push_force 60

// Value of radius for each explosion.
// 
// Default value: 500
zp_nrl_explo_radius 500

// Max amount of damage for each explosion.
// Note: If a player is too close to an rocket explosion,
// receives a lot of damage, if not, receives
// a little amount of damage.
//
// Default value: 300
zp_nrl_explo_maxdamage 300

// A "Ring" effect when a rocket explodes, 
// like fire/frost/infection grenades.
// Note 1: 0 equals to Disabled, 1 or more equals to Enabled
// Note 2: You can modify the color in the main SMA File.
//
// Default value: 1
zp_nrl_explo_rings 1

// A bright light around a rocket when explodes.
// Note 1: 0 equals to Disabled, 1 or more equals to Enabled
// Note 2: You can modify the color in the main SMA File.
// 
// Default value: 1
zp_nrl_explo_dlight 1

// When a player receives damage, his screen fades in a red color
// Note 1: 0 equals to Disabled, 1 or more equals to Enabled
// Note 2: There isn't an avalaible customization to 
//         change the color in the main SMA File.
//
// Default value: 1
zp_nrl_damage_screenfade 1

// When a player receives damage, his screen shakes.
// Note: 0 equals to Disabled, 1 or more equals to Enabled
//
// Default value: 1
zp_nrl_damage_screenshake 1

// Value of Speed for a Rocket.
// Note: Min value is 50.
//       Max value is defined in sv_maxvelocity server cvar
//
// Default value: 1300
zp_nrl_rocket_speed 1300

// Each rocket leaves a colored trail when ignite.
// Note 1: 0 equals to Disabled, 1 or more equals to Enabled
// Note 2: You can modify the color in the main SMA File.
//
// Default value: 1
zp_nrl_rocket_trail 1

// Each rocket gets a colored glow.
// Note 1: 0 equals to Disabled, 1 or more equals to Enabled
// Note 2: You can modify the color in the main SMA File.
// 
// Default value: 1
zp_nrl_rocket_glow 1

// A bright light around each rocket, like Survivor Aura,
// well, is the same effect.
// Note 1: 0 equals to Disabled, 1 or more equals to Enabled
// Note 2: There is only white color.
// 
// Default value: 0
zp_nrl_rocket_dlight 0

// A colored flare follows each rocket when ignites.
// Note 1: 0 equals to Disabled, 1 or more equals to Enabled
// Note 2: You can modify the color in the main SMA File.
// 
// Default value: 1
zp_nrl_rocket_flare 1

// Each rocket must obey to the server gravity.
// Note: 0 equals to Disabled, 1 or more equals to Enabled
//
// Default value: 0
zp_nrl_rocket_obeygravity 0

// Value of rockets when a non-admin player get this gun.
// 
// Default value: 2
zp_nrl_default_rockets 2

// Ammo pack cost for this gun (only for non-admin players).
//
// Default value: 30
zp_nrl_cost 30

// Ammo pack cost for each rocket (only for non-admin players).
//
// Default value: 15
zp_nrl_rocket_cost 15

// Admin Features: With this you can add more privileges 
// to Admins, as shown below.
// Note: 0 equals to Disabled, 1 or more equals to Enabled
//
// Default value: 1
zp_nrl_admin_features_enable 1

// Value of rockets when an Admin get this gun.
// Note: This works only when zp_nrl_admin_features_enable 
// cvar is enabled.
// 
// Default value: 4
zp_nrl_admin_default_rockets 4

// Ammo pack cost for this gun (only for Admins).
// Note: This works only when zp_nrl_admin_features_enable 
// cvar is enabled.
//
// Default value: 20
zp_nrl_admin_cost 20

// Ammo pack cost for each rocket (only for Admins).
// Note: This works only when zp_nrl_admin_features_enable 
// cvar is enabled.
//
// Default value: 8
zp_nrl_admin_rocket_cost 8